A world with its own time
We consider how people, relationships and factions can shape a shared history, placing players in a world with a past and a future.
G ONE
AI-generated open-world RPGIn development
Worlds grow. Lives unfold.
01 / OUR PERSPECTIVE
A game can hold more than a single story. We want to explore a world that keeps changing, and the different lives people might lead within it.
We consider how people, relationships and factions can shape a shared history, placing players in a world with a past and a future.
We want ways of living and relationships to be worth exploring, with different choices leading to different experiences.
Generation and simulation are tools for creation. We explore how they can work with narrative, art and gameplay to create meaningful experiences.
02 / G ONE
Who you are, what you have lived through, and the people you know could be generated alongside the world. This is the starting point G ONE is exploring.
Landscapes, people, factions and relationships are connected parts of a world. We want each beginning to bring a different history and a different personal situation.
Trade, train, enlist or explore. Get to know others, join a faction or build one. We are developing connected gameplay around these different paths through life.
The continued development of NPCs, factions and events is a central goal of world simulation. Players act within a changing environment and take part in shaping it.
The following describes our design direction. Systems are being developed and integrated; the eventual public version will determine the playable experience.
03 / BEHIND THE WORLD
AI, world generation and world simulation are key areas of G ONE’s development. We want to connect these systems and turn their relationships into experiences players can feel.
Build the initial conditions of people, relationships and the world.
Explore how people, factions and events change over time.
Turn changes in the systems into understandable, playable experiences.
04 / WORK IN PROGRESS
The project has spent considerable time on underlying algorithms, world generation and system frameworks. It is now moving into more complete product development.
World generation, underlying algorithms and system frameworks.
Gradually integrating systems into a more complete game experience.
Public builds, platforms and release plans will be announced separately.
Underlying algorithms, world generation and system frameworks have been the focus of earlier development. The next phase will gradually integrate this work into a playable game.
We are interested in worlds with their own passage of time, and in the different lives players could choose within them. G ONE is our current exploration of these questions through a game.
05 / INFINITY GALAXY STUDIO
INFINITY GALAXY STUDIO is developing G ONE. Starting with world generation and system frameworks, we are gradually bringing together technology, narrative, art and gameplay.
We want to share the real process of making the work, and test each idea about worlds and lives through the experience of playing.